# # Configuration file for Rez. # This file tells Rez which plugin classes to use for parsing input, # generating a multirez tree of tiles, the user input GUI and the main "scene" output. # It also specifies the directory for text properties which can be used to alter the # tile output without having to alter code. # # Source directory where the grid data is (use "./" for current or empty dir) sourceDirectory input/ # Destination directory to put the final tree #destinationDirectory output/ destinationDirectory output/ # #The main scene creation plugin #Scene rez.plugins.scene.VRMLScene Scene rez.plugins.scene.X3DScene # #The GUI plugin GUI rez.plugins.gui.SimpleGUI # # The number of separate but adjacent tile arrays which should join seemlessly TileArrays 1 #The dimensions of the next tile array TileXDim 1 TileYDim 1 # #The max number of digits after decimal point for height values in text output (like VRML) MaxDecimalPrecision 0 # #Does each successive row in the output tiles take one from North to South? #- It does for for Standard ElevationGrids output but GeoElevationGrids go from South to north #Does each successive row in the output tiles take one from North to South? changed NorthToSouthRows y #Does each successive row in the input tiles take one from North to South? This example is for GeoElevationGrid input - so it is "n" sourceDataNorthToSouthRows y # #changed # Additional Info on the data that may be needed by parser Info .... # #The elevation Grid parser class Parser rez.plugins.ParseAVAsciDegrees # #The tile builder class #Tiler rez.plugins.standard.VRMLElevationGridTile Tiler rez.plugins.x3d.X3DTile #Tiler rez.plugins.geoX3d.GeoX3DTile # # One row in a tile array TileList rastert_mrast101.txt