public abstract class X3DLightNode extends X3DChildNode
Java class for X3DLightNode complex type.
The following schema fragment specifies the expected content contained within this class.
<complexType name="X3DLightNode"> <complexContent> <extension base="{}X3DChildNode"> <attribute name="ambientIntensity" default="0"> <simpleType> <restriction base="{}SFFloat"> <minInclusive value="0"/> <maxInclusive value="1"/> </restriction> </simpleType> </attribute> <attribute name="color" type="{}SFColor" default="1 1 1" /> <attribute name="intensity" default="1"> <simpleType> <restriction base="{}SFFloat"> <minInclusive value="0"/> <maxInclusive value="1"/> </restriction> </simpleType> </attribute> <attribute name="on" type="{}SFBool" default="true" /> </extension> </complexContent> </complexType>
Modifier and Type | Field and Description |
---|---|
protected SFFloat |
ambientIntensity |
protected SFColor |
color |
protected SFFloat |
intensity |
protected SFBool |
on |
containerField
Constructor and Description |
---|
X3DLightNode() |
Modifier and Type | Method and Description |
---|---|
SFFloat |
getAmbientIntensity()
Gets the value of the ambientIntensity property.
|
SFColor |
getColor()
Gets the value of the color property.
|
SFFloat |
getIntensity()
Gets the value of the intensity property.
|
SFBool |
isOn()
Gets the value of the on property.
|
void |
setAmbientIntensity(SFFloat value)
Sets the value of the ambientIntensity property.
|
void |
setColor(SFColor value)
Sets the value of the color property.
|
void |
setIntensity(SFFloat value)
Sets the value of the intensity property.
|
void |
setOn(SFBool value)
Sets the value of the on property.
|
getContainerField, setContainerField
getClazz, getDEF, getIS, getMetadataObject, getUSE, setDEF, setIS, setMetadataObject, setUSE
protected SFFloat ambientIntensity
protected SFColor color
protected SFFloat intensity
protected SFBool on
public SFFloat getAmbientIntensity()
SFFloat
public void setAmbientIntensity(SFFloat value)
value
- allowed object is
SFFloat
public SFColor getColor()
SFColor
public void setColor(SFColor value)
value
- allowed object is
SFColor
public SFFloat getIntensity()
SFFloat
public void setIntensity(SFFloat value)
value
- allowed object is
SFFloat